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The memory allocator plays a key role in the performance of applications, but none of the existing profilers can pinpoint performance slowdowns caused by a memory allocator. Consequently, programmers may spend time improving application code incorrectly or unnecessarily, achieving low or no performance improvement. This paper designs the first profiler—MemPerf—to identify allocator-induced performance slowdowns without comparing against another allocator. Based on the key observation that an allocator may impact the whole life-cycle of heap objects, including the accesses (or uses) of these objects, MemPerf proposes a life-cycle based detection to identify slowdowns caused by slow memory management operations and slow accesses separately. For the prior one, MemPerf proposes a thread-aware and type-aware performance modeling to identify slow management operations. For slow memory accesses, MemPerf utilizes a top-down approach to identify all possible reasons for slow memory accesses introduced by the allocator, mainly due to cache and TLB misses, and further proposes a unified method to identify them correctly and efficiently. Based on our extensive evaluation, MemPerf reports 98% medium and large allocator-reduced slowdowns (larger than 5%) correctly without reporting any false positives. MemPerf also pinpoints multiple known and unknown design issues in widely-used allocators.more » « less
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challenging due to many intrinsic and external non-deterministic factors. Existing RnR systems achieve significant progress in terms of performance overhead, but none targets the in-situ setting, in which replay occurs within the same process as the recording process. Also, most existing work cannot achieve identical replay, which may prevent the reproduction of some errors. This paper presents iReplayer, which aims to identically replay multithreaded programs in the original process (under the “in-situ” setting). The novel in-situ and identical replay of iReplayer makes it more likely to reproduce errors, and allows it to directly employ debugging mechanisms (e.g. watchpoints) to aid failure diagnosis. Currently, iReplayer only incurs 3% performance overhead on average, which allows it to be always enabled in the production environment. iReplayer enables a range of possibilities, and this paper presents three examples: two automatic tools for detecting buffer overflows and use-after-free bugs, and one interactive debugging tool that is integrated with GDB.more » « less
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